Examine Este Relatório sobre The First Berserker: Khazan



After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente que isso signifique combater o próprio exfoircito qual outrora este respeitava.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of The First Berserker: Khazan the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante de filmes animados.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Vejo isso mais como uma decisão para facilitar o desenvolvimento, já que criar um mapa completo da bastante mais trabalho, mas junte isso ao fato de que as armas são drops aleatórios por inimigos e este ímpeto por explorar diminui bastante, usando 1 Enorme impacto até exatamente na atmosfera geral do jogo.

Novo soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir

Identicamente conjuntamente temos personagens bem natural escritos que acompanham este protagonista em a jornada e de que agregam bastante natural de modo a o conteúdo da história.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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